::Network
Plus Certification Exam::
Introduction
The
CompTIA Network+ Exam certifies that the successful candidates
knows the layers of the OSI model, can describe the features
and functions of network components and has the skills needed
to install, configure, and troubleshoot basic networking hardware
peripherals and protocols. A typical candidate should have
A+ certification or equivalent knowledge, but A+ certification
is not required. In addition to A+ certification level knowledge,
candidates are encouraged to have at least 9 months of experience
in network support or administration.
It
also includes discussion on new technologies such as wireless
networking and gigabit Ethernet. The scope of networking systems
are broadened somewhat placing an increased emphasis on Linux/Unix,
Windows 9x, Windows NT, Windows 2000 and including AppleTalk
as a network protocol. There is also more of an emphasis on
hands-on experience knowledge needed in the areas of network
implementation and network support including troubleshooting
scenarios. This study guide gives you an overview what you
needs to pass Network+ Exam.
What
is a Computer Network?
A network is any collection of independent computers that
communicate with one another over a shared network medium.A
computer network is a collection of two or more connected
computers. When these computers are joined in a network, people
can share files and peripherals such as modems, printers,
tape backup drives, or CD-ROM drives. When networks at multiple
locations are connected using services available from phone
companies, people can send e-mail, share links to the global
Internet, or conduct videoconferences in real time with other
remote users. As companies rely on applications like electronic
mail and database management for core business operations,
computer networking becomes increasingly more important.
Types
of Networks
Peer
to Peer
A
peer to peer network is one in which lacks a dedicated server
and every computer acts as both a client and a server. This
is a good networking solution when there are 10 or less users
that are in close proximity to each other. A peer to peer network
can be a security nightmare, because the people setting permissions
for shared resources will be computer idiots and the right people
will never have access to the right resources. Thus is only
recommended in situations where security is not an issue.
Client/Server
This
type of network is designed to support a large Number of users
and uses dedicated server/s to accomplish this. Clients log
on to the server/s in order to run applications or obtain
files. Security and permissions can be managed by 1 or more
administrators which cuts down on the aforementioned computer
illiterates from medling with things that they shouldn't be.
This type of network also allows for convenient backup services,
reduces network traffic and provides a host of other services
that come with the network operating system (NOS).
Centralized
This
is also a client/server based model that is most often seen
in UNIX environments, but the clients are "dumb terminals".
This means that the client may not have a floppy drive, hard
disk or CDROM and all applications and processing occur on the
server/s. As you can imagine, this requires fast and damn expensive
server/s. Security is very high on this type of network, although
a similar level of security can be achieved using an NT server
and setting appropriate permissions.
Network
Categorization w.r.t Distance
LANs
(Local Area Networks)
A
network is any collection of independent computers that communicate
with one another over a shared network medium. LANs are networks
usually confined to a geographic area, such as a single building
or a college campus. LANs can be small, linking as few as three
computers, but often link hundreds of computers used by thousands
of people. The development of standard networking protocols
and media has resulted in worldwide proliferation of LANs throughout
business and educational organizations.
MANs
(Metropolitan area Networks)
They
refers to a network of computers with in a City.
WANs
(Wide Area Networks)
Wide
area networking combines multiple LANs that are geographically
separate. This is accomplished by connecting the different LANs
using services such as dedicated leased phone lines, dial-up
phone lines (both synchronous and asynchronous), satellite links,
and data packet carrier services. Wide area networking can be
as simple as a modem and remote access server for employees
to dial into, or it can be as complex as hundreds of branch
offices globally linked using special routing protocols and
filters to minimize the expense of sending data sent over vast
distances.
Internet
The
Internet is a system of linked networks that are worldwide in
scope and facilitate data communication services such as remote
login, file transfer, electronic mail, the World Wide Web and
newsgroups.
With
the meteoric rise in demand for connectivity, the Internet
has become a communications highway for millions of users.
The Internet was initially restricted to military and academic
institutions, but now it is a full-fledged conduit for any
and all forms of information and commerce. Internet websites
now provide personal, educational, political and economic
resources to every corner of the planet.
Specialized
Types of Networks
Intranet
With
the advancements made in browser-based software for the Internet,
many private organizations are implementing intranets. An intranet
is a private network utilizing Internet-type tools, but available
only within that organization. For large organizations, an intranet
provides an easy access mode to corporate information for employees.
VPN
(Virtual Private Network)
VPN
uses a technique known as tunneling to transfer data securely
on the Internet to a remote access server on your workplace
network. Using a VPN helps you save money by using the public
Internet instead of making long-distance phone calls to connect
securely with your private network. There are two ways to create
a VPN connection, by dialing an Internet service provider (ISP),
or connecting directly to Internet.
Network
Topologies
What
is a Network topology?
A
network topology is the geometric arrangement of nodes and cable
links in a LAN There are 4 basic topologies with variations
Bus
Topology
- Bus
consists of a single linear cable called a trunk.
- Data
is sent to all computers on the trunk. Each computer examines
EVERY packet on the wire to determine who the packet is
for and accepts only messages addressed to them.
- Bus
is a passive topology.
- Performance
degrades as more computers are added to the bus.
- Signal
bounce is eliminated by a terminator at each end of the
bus.
- Barrel
connectors can be used to lengthen cable.
- Repeaters
can be used to regenerate signals.
- Usually
uses Thinnet or Thicknet both of these require 50 ohm terminator
- Good
for a temporary, small (fewer than 10 people) network
- Its
difficult to isolate malfunctions and if the backbone goes
down, the entire network goes down.
Star
Topology
- Computers
are connected by cable segments to a centralized hub.
- Signal
travels through the hub to all other computers.
- Requires
more cable.
- If
hub goes down, entire network goes down.
- If
a computer goes down, the network functions normally.
- Most
scalable and reconfigurable of all topologies
Ring
Topology
- Computers
are connected on a single circle of cable.
- Usually
seen in a Token Ring or FDDI (fiber optic) network
- Each
computer acts as a repeater and keeps the signal strong
=> no need for repeaters on a ring topology
- No
termination required => because its a ring
- Token
passing is used in Token Ring networks. The token is passed
from one computer to the next, only the computer with the
token can transmit. The receiving computer strips the data
from the token and sends the token back to the sending computer
with an acknowledgment. After verification, the token is
regenerated. relatively easy to install, requiring ;minimal
hardware.
Mesh
Topology
- The
mesh topology connects each computer on the network to the
others
- Meshes
use a significantly larger amount of network cabling than
do the other network topologies, which makes it more expensive.
- The
mesh topology is highly fault tolerant.
- Every
computer has multiple possible connection paths to the other
com-puters on the network, so a single cable break will
not stop network communications between any two computers.
Network
Cabling
Primary
Cable Types
Coaxial
Cable
- Consists
of a solid or stranded copper core surrounded by insulation,
a braided shield and an insulating jacket.
- Braided
shield prevents noise and crosstalk.
- More
resistant to interference and attenuation than twisted pair
cabling.
- Both
thin and thick cables can use BNC cable connectors, BNC
barrel connectors BNC T connectors BNC terminators.
- Can
transmit data, voice and video.
- Offers
moderate security ----> better than UTP/STP
Thinnet
- RG-58 cable
- 0.25"
thick.
- Uses
BNC twist connector, BNC barrel connectors BNC T connectors
50 ohm terminators
- Can
carry signals 185 meters or 607 feet.
- Each
cable must have a terminator whose impedance matches the
cable type
Thicknet
- RG-8 and RG-11 coaxial cable
- 0.5"
thick
- used
for 10Base5 networks, linear bus topology
- Transmits
at 10 Mbps
- Uses
DIX or AUI (Attachment Unit Interface) connector - also
known as DB-15 connector to connect to external transceivers.
- Can
carry signals 500 meters or 1640 feet.
- much
less flexible and far more bulky and harder to install than
thinnet
- better
security than thinnet
- better
resistance to electrical interference than thinnet.
- MORE
expensive than thinnet.
Twisted-Pair
Cable
- Consists
of two insulated copper wires twisted around each other.
- Twisting
cancels out electrical noise from adjacent pairs (crosstalk)
and external sources.
- Uses
RJ-45 telephone-type connectors (larger than telephone and
consists of eight wires vs. Telephone's 4 wires).
- Generally
inexpensive.
- Easy
to install
Unshielded
Twisted Pair (UTP)
- Maximum
cable length is 100 meters or 328 feet (10BaseT).
- Types:
1.Cat 1 Voice grade telephone cable.
2.Cat 2 Data grade up to 4 Mbps, four twisted pairs.
Category 3 and above is needed for Ethernet networks. Cat
3, 4, and 5 use RJ-45 connectors
1.Cat 3 Data grade up to 10 Mbps, four pairs w/3 twists/ft.
2.Cat 4 Data grade up to 16 Mbps, four twisted pairs.
3.Cat 5 Data grade up to 100 Mbps, four twisted pairs
- UTP
is particularly susceptible to crosstalk, which is when
signals from one line get mixed up with signals from another.
- easily
tapped (because there is no shielding)
- 100
meters is shortest distance => attenuation is the biggest
problem here.
Shielded
Twisted Pair (STP)
- Uses
a woven copper braid jacket and a higher quality protective
jacket. Also uses foil wrap between and around the wire
pairs.
- Much
less susceptible to interference and supports higher transmission
rates than UTP.
- Shielding
makes it somewhat harder to install.
- same
100 meter limit as UTP.
- harder
to tap
- used
in AppleTalk and Token Ring networks
Fiber
Optic Cable
- Consists
of a small core of glass or plastic surrounded by a cladding
layer and jacket.
- Fibers
are unidirectional (light only travels in one direction)
so two fibers are used, one for sending and one for receiving.
Kelvar fibres are placed between the two fibres for strength.
- Good
for very high speed, long distance data transmission.
- NOT
subject to electrical interference.
- Cable
can't be tapped and data stolen => high security
- Most
expensive and difficult to work with.
- Immune
to tapping.
- can
transmit at 100 Mbps and way up to 2 Gbps up to 2000 meters
without a repeater.
- Supports
data, voice and video.
- needs
specialized knowledge to install => expensive all round.
Wireless
Networks
- Used
where cable isn't possible - remote sites; also when mobility
is important.
- Use
transceivers or access points to send and receive signals
between the wired and wireless network.
Techniques
for transmitting data
- Infrared
transmission consists of four types;
1. Line of sight
2. Scatter: good within 100 ft.
3. Reflective
4. Broadband optical telepoint: used for multimedia requirements;
as good as cable.
- Laser
requires direct line-of-sight.
- Narrow-band
(single frequency) radio
- Cannot
go through steel or load-bearing walls.
- Requires
a service handler.
- Limited
to 4.8 Mbps
- Spread-Spectrum
Radio
- Signals
over a range of frequencies.
- Uses
hop timing for a predetermined length of time.
- Coded
for data protection.
- Quite
slow; Limited to 250 Kbps.
Point
to Point Transmission
- Transfers
data directly from PC to PC (NOT through cable or other
peripherals)
- Uses
a point to point link for fast error-free transmission.
- Penetrates
objects.
- Supports
data rates from 1.2 to 38.4 Kbps up to 200 feet indoors
or 1/3 of a mile with line of site transmission. Also communicates
with printers, bar code readers, etc
Mobile
Computing
Uses
wireless public carriers to transmit and receive using;
- Packet-radio
communication. Uplinked to satellite, broadcast only to
device which has correct address.
- Cellular
networks. CDPD same as phone, subsecond delays only, real
time transmission, can tie into cabled network.
- Satellite
stations. Microwave, most common in USA, 2 X directional
antennas, building to building, building to satellite
Signal
Transmission
Baseband
Transmission -- Digital
- Baseband
transmission uses digital signaling over a single frequency.
- Entire
communication channel is used to transmit a single signal.
- Flow
is bi-directional. Some can transmit and receive at the
same time.
- Baseband
systems use repeaters to strengthen attenuated signals.
Broadband
Transmission -- Analog
- Broadband
uses analog signaling over a range of frequencies.
- Signals
are continuous and non-discrete.
- Flow
is uni-directional and so two frequency channels or two
separate cables must be used. If enough bandwidth is available,
multiple analog transmission systems such as cable TV AND
network transmissions can be on the same cable at the same
time. if this is the case, ALL devices must be tuned to
use only certain frequencies Uses amplifiers for signal
regeneration.
The
OSI Model
- International
Standards Organization (ISO) specifications for network
architecture.
- Called
the Open Systems Interconnect or OSI model.
- Seven
layered model, higher layers have more complex tasks.
- Each
layer provides services for the next higher layer.
- Each
layer communicates logically with its associated layer on
the other computer.
- Packets
are sent from one layer to another in the order of the layers,
from top to bottom on the sending computer and then in reverse
order on the receiving computer.
OSI
Layers
Application
Layer
- Serves
as a window for applications to access network services.
- Handles
general network access, flow control and error recovery.
- Example
Protocols are NCP, SMB, SMTP, FTP, SNMP, Telnet, AppleTalk
Presentation
Layer
- Determines
the format used to exchange data among the networked computers.
- Translates
data from a format from the Application layer into an intermediate
format.
- Responsible
for protocol conversion, data translation, data encryption,
data compression, character conversion, and graphics expansion.
- Redirector
operates at this level.
- Example
protocols are NCP, AFP, TDI
Session
Layer
- Allows
two applications running on different computers to establish
use and end a connection called a Session.
- Performs
name recognition and security.
- Provides
synchronization by placing checkpoints in the data stream.
- Implements
dialog control between communicating processes.
- Example
protocol is NetBIOS
Transport
Layer
- Responsible
for packet creation.
- Provides
an additional connection level beneath the Session layer.
- Ensures
that packets are delivered error free, in sequence with
no losses or duplications.
- Unpacks
reassembles and sends receipt of messages at the receiving
end.
- Provides
flow control, error handling, and solves transmission problems.
- Example
Protocols are NetBEUI, TCP, SPX, and NWLink
Network
Layer
- Responsible
for addressing messages and translating logical addresses
and names into physical addresses.
- Determines
the route from the source to the destination computer.
- Manages
traffic such as packet switching, routing and controlling
the congestion of data.
- Example
Protocols are IP, IPX, NWLink, NetBEUI
Data
Link Layer
- Sends
data frames from the Network layer to the Physical layer.
- Packages
raw bits into frames for the Network layer at the receiving
end.
- Responsible
for providing error free transmission of frames through
the Physical layer.
Physical
Layer
- Transmits
the unstructured raw bit stream over a physical medium.
- Relates
the electrical, optical mechanical and functional interfaces
to the cable.
- Defines
how the cable is attached to the network adapter card.
- Defines
data encoding and bit synchronization.
Ethernet
Network Architecture
- Baseband
signaling.
- Linear
or star-bus topology.
- Usually
transmits at 10 Mbps with 100 Mbps possible.
- Uses
CSMA/CD for traffic regulation.
- IEEE
specification 802.3.
- Uses
thicknet, thinnet or UTP cabling
- Media
is passive => it draws power from the computer
Ethernet
Topologies
10
Mbps Topologies
10Base-T
- (10
= 10 Mbps; Base= Baseband; T = Twisted Pair)
- 10
Mbps, baseband over UTP.
- Usually
wired in a physical star with a hub or multiport repeater.
Internally it uses a bus signaling system like other Ethernet
configurations
- Maximum
segment length 100 meters (328 feet).
- Minimum
between computers 2.5 meters (8 feet).
- 1024
nodes maximum on the LAN
- Category
3, 4 or 5 UTP.
- RJ-45
connectors, 4 twisted pair.
- Coaxial
or Fiber backbone for larger LAN's
10Base-2
- (10
= 10 Mbps; Base= Baseband; 2 = 2x 100 meters)
- 10
Mbps, baseband over thinnet.
- Uses
bus topology.
- Maximum
segment length 185 meters (607 feet).
- Minimum
between computers 0.5 meters (20 inches).
- Maximum
of 30 computers per segment.
10Base-5
- (10
= 10 Mbps; Base= Baseband; 5 = 5 x 100 meters)
- 10
Mbps, baseband over thicknet.
- Also
called Standard Ethernet
- Designed
to support a backbone for a large department or building.
Transceivers attach to the thicknet cable and the cable
AUI connector plugs into a repeater . The branching segments
of thinnet plug into the repeater and connect to the computers
on the network.
- Uses
bus topology.
- Maximum
segment length 500 meters.
- Minimum
between transceivers 2.5 meters (8 feet)
- 100
computers per segment, 300 per network.
- Transceiver
is attached to main segment with a vampire tap.
- DIX
or AUI connector is used to attach the transceiver to the
network card. Maximum computer to transceiver distance is
50 meters. This distance is not included in the 5-4-3 calculation.
10Base-F?
- (10
= 10 Mbps; Base= Baseband; FL =fibre optic)
- Allows
long cable runs between repeaters, like between buildings
- Maximum
segment length 2000 meters.
- 10BaseFL
- Used for linking computers in a LAN environment.
- 10BaseFP
- Used for linking computers with passive hubs from
maximum cable distance up to 500m
- 10BaseFB
- Used as a backbone between hubs.
- Baseband
signal over a fiber-optic cable.
- Need
concentrator (fiber-optic hub) ® Star wired (star topology)
. Either active or passive
- Long
distance.
- Very
expensive. Difficult to install.
100
Mbps Topologies
100VG-AnyLAN
(IEEE 802.12)
- 100
Mbps data rate.
- Star
topology over Category 3, 4 and 5 UTP.
- Uses
demand priority access.
- Combines
element of traditional Ethernet and Token Ring and supports
Ethernet and token ring packets.
- Faster
than Ethernet
- Demand
priority access method => two priority levels, low and high
- Intelligent
hubs can filter individually addressed frames for enhanced
privacy.
- Expensive
- Uses
RJ-45.
- Uses
star topology and defines how child hub can be connected
to a parent hub to extend the network.
100BaseT?
(Fast Ethernet)
- Uses
CSMA/CD on a star-wired bus.
- There
are 3 specifications:
- 100BaseT4:
Uses pair category 3, 4 or 5 UTP.
- 100BaseTX:
Uses 2-pair category 5 UTP or STP.
- 100BaseFX:
Uses 2-strand fiber-optic
Token
Ring Network Architecture
- IEEE
802.5 specification.
- Star
wired ring topology (logical ring)
- Uses
token passing access method.
- Can
have higher transmission speeds than Ethernet
- It
has larger frames than Ethernet => more can get transferred
over the wire in any given time.
- Uses
IBM STP Types 1, 2 and 3 cabling. (Can be UTP)
- Transmits
at 4 and 16 Mbps. (16 Mbps cards will slow down to 4 Mbps
if put on that kind of network, but the 4 Mbps cards can't
speed up.
- Baseband
transmission
- Data
travels in one direction only
- Each
computer acts as a unidirectional repeater
- Deterministic
method of cable access. Computers cannot use the cable unless
they have the token. Therefore, computers can't force their
way onto the network like CSMA/CD (Ethernet)
- First
computer online is assigned to monitor network activity.
Token
Ring Components
- Multistation
Access Units (MSAU's)
- Smart
Multistation Access Units (SMAU's)
- Computers
attach directly to the MSAU in a physical star to form a
logical ring.
- Each
MSAU has 10 connection ports ==> can support 8 clients with
2 ports for ring in and ring out.
- Each
ring can have as many as 33 MSAU's
- Up
to 12 MSAU's can connect to each other
- The
MSAU can sense if a computer is down and then disconnect
it from the ring => built-in fault tolerance
- Most
token ring systems use IBM type 3 cabling.
- Token
ring networks are well suited to fiber optic cable: data
travels in only one direction in it.
AppleTalk
- local
talk
- CSMA/CA
access method
- 3
things happen when devices attached
1. device assigns itself an address randomly
2. device broadcasts the address to see if it's used
3. if not, the device will use it the next time it's
online again
- bus
or tree
- STP
- max.
32 devices
- Apple
share
- file
server on an AppleTalk network
- divided
into zones
- EtherTalk
- 802.3
- allows
protocols to run on ethernet coaxial cable
- TokenTalk
-802.5 which allows Macintosh to connect to token ring network
Protocols
Protocols
are rules and procedures for communication.
Protocol
Stacks (or Suites)
A
combination of protocols, each layer performing a function of
the communication process to ensure that data is prepared, transferred,
received and acted upon.
Standard
Stacks
- ISO/OSI
- IBM
SNA (Systems Network Architecture)
- Digital
DECnet
- Novell
NetWare
- Apple
AppleTalk
- TCP/IP
Application
Protocols
Work
at the upper layer of the OSI model and provide application
to application interaction and data exchange.
Examples:
- APPC-IBM's
peer to peer SNA protocol used on AS400's
- FTAM:
an OSI file access protocol.
- X.400:
international e-mail transmissions.
- X.500:
file and directory services across systems.
- SMTP:
Internet e-mail.
- FTP:
Internet file transfer
- SNMP:
Internet network management protocol.
- Telnet:
Internet protocol for logging on to remote hosts.
- Microsoft
SMB: client shells and redirectors.
- NCP:
Novell client shells or redirectors.
- AppleTalk
and AppleShare: Apple's protocol suite.
- AFP:
Apple's protocol for remote file access.
- DAP
(data access protocol): DECnet file access protocol.
Transport
Protocols
These
protocols provide communication sessions between computers and
ensure data is moved reliably between computers.
Examples:
- TCP
(transmission control protocol): internet protocol for guaranteed
delivery of sequenced data.
- SPX
(sequenced packet exchange): Novell protocol suite.
- NWLink:
Microsoft implementation of IPX/SPX.
- NetBEUI:
establishes communications sessions between computers and
provides the underlying data transport services.
- ATP,
NBP: Apple's communication session and transport protocols.
Network
Protocols
These
provide link services They also handle addressing and routing,
error checking and retransmission requests and define rules
for Ethernet or Token Ring.
Examples:
- IP
(Internet Protocol): packet forwarding and routing.
- IPX:
(Internetwork Packet Exchange): Novell's protocol for packet
forwarding and routing.
- NWLink:
Microsoft implementation of IPX/SPX.
- NetBEUI:
Transport for NetBIOS sessions and applications.
- DDP
(datagram delivery protocol): An AppleTalk data transport
protocol.
The
IEEE protocols at the Physical Layer
802.3
(CSMA /CD - Ethernet)
- Logical
bus network
- Can
transmit at 10 Mbps
- Data
is transmitted on the wire to every computer but only those
meant to receive respond
- CSMA
/CD protocol listens and allows transmission when the wire
is clear
802.4
(Token Passing)
- Bus
layout that used token passing
- Every
computer receives all of the data but only the addressed
computers respond
- Token
determines which computer can send
802.5
(Token Ring)
- Logical
ring network; physical set up as star network
- Transmits
at 4 Mbps or 16 Mbps
- Token
determines which computer can send
Important
Protocols
TCP/IP
- Provides
communications in a heterogeneous environment.
- Routable,
defacto standard for internetworking.
- SMTP,
FTP, SNMP are protocols written for TCP/IP
- Disadvantages
are size and speed.
NetBEUI
- NetBIOS
extended user interface.
- Originally,
NetBIOS and NetBEUI were tightly tied together but, NetBIOS
has been separated out to be used with other routable protocols.
NetBIOS acts as a tool to allow applications to interface
with the network; by establishing a session with another
program over the network
- NetBIOS
operates at the Session layer.
- Small,
fast and efficient.
- Compatible
with most Microsoft networks.
- Not
routable and compatible only with Microsoft networks.
X.25
- Protocols
incorporated in a packet switching network of switching
services.
- Originally
established to connect remote terminals to mainframe hosts.
XNS
- Xerox
Network System.
- Developed
for Ethernet LANs but has been replaced by TCP/IP.
- Large,
slow and produces a lot of broadcasts.
IPX/SPX
and NWLink
- Used
for Novell networks.
- Small
and fast.
- Routable.
APPC
- Advanced
Program to Program Communication
- Developed
by IBM to support SNA.
- Designed
to enable application programs running on different computers
to communicate and exchange data directly.
AppleTalk
Apple's
proprietary protocol stack for Macintosh networks
OSI
Protocol Suite
Each
protocol maps directly to a single layer of the OSI model
DECnet
- Digital
Equipment's proprietary protocol stack
- Defines
communications over Ethernet, FDDI MAN's and WAN's.
- DECnet
can also use TCP/IP and OSI protocols as well as its own
protocols
- Routable.
Putting
data on the Cable
Access
Methods
CSMA/CD
This
stands for "carrier-sense multiple access with collision detection"
and is the method used on ethernet networks whereby all computers
on the network check the cable for traffic before attempting
to transmit a packet. If more than 1 transmits at the same time
then there will be a collision and both computers will wait
a random amount of time and retransmit.
CSMA/CA
Stands
for "carrier-sense multiple access with collision avoidance".
This access method prevents collisions by having computers broadcast
an intent to send a packet. This is the access method used by
Localtalk and is sometimes described as "chatty". This broadcasting
of intent to send can cause excess network traffic and slow
things down.
Token
Passing
Token
passing is the access method used by token ring networks. With
this method, a packet called a token is passed around the network.
A computer that wishes to transmit must wait until it can take
control of the token, allowing only one computer to transmit
at a time. This is sort of like the "conch" in Lord of the Flies.
Piggy had all of this crap that he wanted to whine about all
of the time, but could only do so if he possessed the conch.
Demand
Priority
This
access method is used with 100VG-AnyLAN networks. The repeaters,
bridges, routers or hubs search the network for requests that
are waiting to be sent. If 2 or more requests are received by
the network hardware at once, the data with the highest priority
is sent. Priority for different data types can be controlled
by the administrator. A real advantage is that computers can
receive and transmit at the same time with this access method.
Network
Devices
Network
Adapter Cards
The
role of the network Adapter card it to:
- Prepare
data from the computer for the network cable
- Send
the data to another computer
- Control
the flow of data between the computer and the cabling system
NIC's
contain hardware and firmware (software routines in ROM) programming
that implements the Logical Link Control and Media Access
Control functions of the Data Link layer of the OSI
Repeaters
- EXTEND
the network segment by REGENERATING the signal from one
segment to the next
- Repeaters
regenerate BASEBAND, digital signals
- Don't
translate or filter anything
- Is
the least expensive alternative
- work
at the Physical layer of OSI
- Both
segments being connected must use the same access method
e.g. an 802.3 CSMA/CD (Ethernet) LAN segment can't be joined
to a 802.5 (Token Ring) LAN segment. Another way of saying
this is the Logical Link Protocols must be the same in order
to send a signal.
- BUT
repeaters CAN move packets from one physical medium to another:
for example can take an Ethernet packet from a thinnet coax
and pass it on to a fiber-optic segment. Same access method
is being used on both segments, just a different medium
to deliver the signal
- They
send every bit of data on => NO FILTERING, so they can pass
a broadcast storm along from on segment to the next and
back. So you want to use a repeater when there isn't much
traffic on either segment you are connecting.
- There
are limits on the number of repeaters which can be used.
The repeater counts as a single node in the maximum node
count associated with the Ethernet standard [30 for thin
coax].
- Repeaters
also allow isolation of segments in the event of failures
or fault conditions. Disconnecting one side of a repeater
effectively isolates the associated segments from the network.
- Using
repeaters simply allows you to extend your network distance
limitations. It does not give you any more bandwidth or
allow you to transmit data faster.
- Why
only so many repeaters are allowed on a single network:
"propagation delay". In cases where there are multiple repeaters
on the same network, the brief time each repeater takes
to clean up and amplify the signal, multiplied by the number
of repeaters can cause a noticeable delay in network transmissions.
- It
should be noted that in the above diagram, the network number
assigned to the main network segment and the network number
assigned to the other side of the repeater are the same.
- In
addition, the traffic generated on one segment is propagated
onto the other segment. This causes a rise in the total
amount of traffic, so if the network segments are already
heavily loaded, it's not a good idea to use a repeater.
- A
repeater works at the Physical Layer by simply repeating
all data from one segment to another.
Bridges
- Have
all the abilities of a repeater
- Take
an overloaded network and split it into two networks, therefore
they can divide the network to isolate traffic or problems
and reduce the traffic on both segments
- Expand
the distance of a segment
- Link
UNLIKE PHYSICAL MEDIA such as twisted-pair (10Base T) and
coaxial Ethernet (10Base2)
- They
can link UNLIKE ACCESS CONTROL METHODS, on different segments
such as Ethernet and Token Ring and forward packets between
them. Exam Cram says this is a Translation Bridge that can
do this - not all bridges - but my observation is questions
don't necessarily mention the distinction.
- Bridges
work at the Data Link Layer of the OSI model => they don't
distinguish one protocol from the next and simply pass protocols
along the network. (use a bridge to pass NetBEUI, a non-routable
protocol, along the network)
- Bridges
actually work at the MEDIA ACCESS CONTROL (MAC) sublayer.
In fact they are sometimes called Media Access Control layer
bridges. Here's how they deal with traffic:
- They
listen to all traffic. Each time the bridge is presented
with a frame, the source address is stored. The bridge builds
up a table which identifies the segment to which the device
is located on. This internal table is then used to determine
which segment incoming frames should be forwarded to. The
size of this table is important, especially if the network
has a large number of workstations/servers.
- They
check the source and destination address of each PACKET
- They
build a routing table based on the SOURCE ADDRESSES. Soon
they know which computers are on which segment
- Bridges
are intelligent enough to do some routing:
- If
the destination address is on the routing table and is on
the SAME SEGMENT, the packet isn't forwarded. Therefore,
the bridge can SEGMENT network traffic
- If
the destination address is the routing table, and on a remote
segment, the bridge forwards the packet to the correct segment
- If
the destination address ISN'T on the routing table, the
bridge forwards the packet to ALL segments.
- BRIDGES
SIMPLY PASS ON BROADCAST MESSAGES, SO they too contribute
to broadcast storms and don't help to reduce broadcast traffic
Remote
Bridges
- Two
segments are joined by a bridge on each side, each connected
to a synchronous modem and a telephone line
- There
is a possibility that data might get into a continuous loop
between LANs
- The
SPANNING TREE ALGORITHM (STA)
- Senses
the existence of more than one route
- Determines
which is the most efficient and
- Configures
the bridge to use that route
- This
route can be altered if it becomes unusable.
- Transparent
bridges (also known as spanning tree, IEEE 802.1
D) make all routing decisions. The bridge is said to
be transparent (invisible) to the workstations. The
bridge will automatically initialize itself and configure
its own routing information after it has been enabled.
Routers
- Determine
the best path for sending data and filtering broadcast traffic
to the local segment. They DON'T pass on broadcast traffic
- Work
at the Network layer of OSI => they can switch and route
packets across network segments
- They
provide these functions of a bridge: filtering and isolating
traffic and connecting network segments
- Routing
table contains
1. all known network addresses
2. how to connect to other networks
3. possible paths between those routers
4. costs of sending data over those paths
5. not only network addresses but also media access control
sublayer addresses for each node
- Routers
require specific addresses: they only understand network
numbers which allow them to talk to other routers and local
adapter card addresses
- Only
pass Packets to the network segment they are destined for.
- Routers
don't talk to remote computers, only to other routers
- They
can segment large networks into smaller ones
- They
act as a safety barrier (firewall) between segments
- They
prohibit broadcast storms, because broadcasts and bad data
aren't forwarded
- Can
join dissimilar access methods: a router can route a packet
from a TCP/IP Ethernet network to a TCP/IP Token Ring network
- Routers
don't look at the destination computer address. They only
look at the NETWORK address and they only pass on the data
if the network address is known => less traffic
- Routable
protocols have Network layer addressing embedded For
Example:DECnet, IP, IPX, OSI, XNS, DDP (Apple)
- Non-routable
protocols don't have network layer addressing .For Example
LAT, NetBEUI, DLC
- Routers
can choose the best path for the data to follow
- Routers
can accommodate multiple active paths between LAN segments.
To determine the best path, it takes these things into account:
- If
one path is down, the data can be forwarded over on
alternative route
- Routers
can listen and determine which parts of the network
are busiest.
- It
decides the path the data packet will follow by determining
the number of hops between internetwork segments
- OSPF
(Open Shortest Path First)
- It
is a link-state routing algorithm
- Routes
are calculated based on
- #
of hops
- line
speed
- traffic
- cost
- TCP/IP
supports OSPF
- RIP
(Routing Information Protocol)
- RIP
is the protocol used to determine the # of hops to a
distant segment.
- Uses
distance-vector algorithm to determine routes
- TCP/IP
& IPX support RIP
- NLSP
(NetWare Link Services Protocol) is a link-state algorithm
for use with IPX
- There
are 2 types of routers
- Static
- manually setup and config the routing table and
to specify each route
- Dynamic
automatic discovery of routers and use information from
other routers
Hubs
There
are many types of hubs:
- Passive
hubs are don't require power and are simple splitters
or combiners that group workstations into a single segment
- Active
hubs require power and include a repeater function and
are thus capable of supporting many more connections.
- Intelligent
hubs provide packet switching and traffic routing
Gateways
- The
TRANSLATOR -- allows communications between dissimilar systems
or environments
- A
gateway is usually a computer running gateway software connecting
two different segments. For example an Intel-based PC on
one segment can both communicate and share resources with
a Macintosh computer or an SNA mainframe. Use gateways when
different environments need to communicate. One common use
for gateways is to translate between personal computers
and mainframes
- GSNW
is a gateway to allow Microsoft clients using SMB to connect
to a NetWare server using NCP.
- Gateways
work at the Application --> Transport layer
- They
make communication possible between different architectures
and environments
- They
perform protocol AND data conversion / translation.
- They
takes the data from one environment, strip it, and re-package
it in the protocol stack from the destination system
- They
repackage and convert data going from one environment to
another so that each environment can understand the other
environment's data
- Gateway
links two systems don't use the same protocols ,data formatting
structure,languages and architecture
- They
are task specific in that they are dedicated to a specific
type of conversion: e.g. "Windows NT Server -> SNA Server
Gateway"
- Usually
one computer is designated as the gateway computer. This
adds a lot of traffic to that segment
IP
Addressing
An
IP (Internet Protocol) address is a unique identifier for
a node or host connection on an IP network. An IP address
is a 32 bit binary number usually represented as 4 decimal
values, each representing 8 bits, in the range 0 to 255 (known
as octets) separated by decimal points. This is known as "dotted
decimal" notation.
Example: 140.179.220.200
It is sometimes useful to view the values in their binary
form.
140 .179 .220 .200
10001100.10110011.11011100.11001000
Every IP address consists of two parts, one identifying the
network and one identifying the node. The Class of the address
and the subnet mask determine which part belongs to the network
address and which part belongs to the node address.
Address
Classes
There
are 5 different address classes. You can determine which class
any IP address is in by examining the first 4 bits of the IP
address.
Class A addresses begin with 0xxx, or 1 to 126 decimal.
Class B addresses begin with 10xx, or 128 to 191 decimal.
Class C addresses begin with 110x, or 192 to 223 decimal.
Class D addresses begin with 1110, or 224 to 239 decimal.
Class E addresses begin with 1111, or 240 to 254 decimal.
Addresses beginning with 01111111, or 127 decimal, are reserved
for loopback and for internal testing on a local machine. [You
can test this: you should always be able to ping 127.0.0.1,
which points to yourself] Class D addresses are reserved for
multicasting. Class E addresses are reserved for future use.
They should not be used for host addresses.
Now we can see how the Class determines, by default, which part
of the IP address belongs to the network (N) and which part
belongs to the node (n).
Class A -- NNNNNNNN.nnnnnnnn.nnnnnnn.nnnnnnn
Class B -- NNNNNNNN.NNNNNNNN.nnnnnnnn.nnnnnnnn
Class C -- NNNNNNNN.NNNNNNNN.NNNNNNNN.nnnnnnnn
In the example, 140.179.220.200 is a Class B address so by default
the Network part of the address (also known as the Network Address)
is defined by the first two octets (140.179.x.x) and the node
part is defined by the last 2 octets (x.x.220.200).
In order to specify the network address for a given IP address,
the node section is set to all "0"s. In our example, 140.179.0.0
specifies the network address for 140.179.220.200. When the
node section is set to all "1"s, it specifies a broadcast that
is sent to all hosts on the network. 140.179.255.255 specifies
the example broadcast address. Note that this is true regardless
of the length of the node section.
Private
Subnets
There
are three IP network addresses reserved for private networks.
The addresses are 10.0.0.0/8, 172.16.0.0/12, and 192.168.0.0/16.
They can be used by anyone setting up internal IP networks,
such as a lab or home LAN behind a NAT or proxy server or a
router. It is always safe to use these because routers on the
Internet will never forward packets coming from these addresses
Subnetting an IP Network can be done for a variety of reasons,
including organization, use of different physical media (such
as Ethernet, FDDI, WAN, etc.), preservation of address space,
and security. The most common reason is to control network traffic.
In an Ethernet network, all nodes on a segment see all the packets
transmitted by all the other nodes on that segment. Performance
can be adversely affected under heavy traffic loads, due to
collisions and the resulting retransmissions. A router is used
to connect IP networks to minimize the amount of traffic each
segment must receive.
Subnet
Masking
Applying
a subnet mask to an IP address allows you to identify the network
and node parts of the address. The network bits are represented
by the 1s in the mask, and the node bits are represented by
the 0s. Performing a bitwise logical AND operation between the
IP address and the subnet mask results in the Network Address
or Number. For example, using our test IP address and the default
Class B subnet mask, we get:
10001100.10110011.11110000.11001000 140.179.240.200 Class B
IP Address
11111111.11111111.00000000.00000000 255.255.000.000 Default
Class B Subnet Mask
10001100.10110011.00000000.00000000 140.179.000.000 Network
Address
Default
subnet masks
Class
A - 255.0.0.0 - 11111111.00000000.00000000.00000000
Class B - 255.255.0.0 - 11111111.11111111.00000000.00000000
Class C - 255.255.255.0 - 11111111.11111111.11111111.00000000
CIDR -- Classless InterDomain Routing.
CIDR was invented several years ago to keep the internet from
running out of IP addresses. The "classful" system of allocating
IP addresses can be very wasteful; anyone who could reasonably
show a need for more that 254 host addresses was given a Class
B address block of 65533 host addresses. Even more wasteful
were companies and organizations that were allocated Class A
address blocks, which contain over 16 Million host addresses!
Only a tiny percentage of the allocated Class A and Class B
address space has ever been actually assigned to a host computer
on the Internet. People realized that addresses could be conserved
if the class system was eliminated. By accurately allocating
only the amount of address space that was actually needed, the
address space crisis could be avoided for many years. This was
first proposed in 1992 as a scheme called Supernetting. The
use of a CIDR notated address is the same as for a Classful
address. Classful addresses can easily be written in CIDR notation
(Class A = /8, Class B = /16, and Class C = /24) It is currently
almost impossible for an individual or company to be allocated
their own IP address blocks. You will simply be told to get
them from your ISP. The reason for this is the ever-growing
size of the internet routing table. Just 5 years ago, there
were less than 5000 network routes in the entire Internet. Today,
there are over 90,000. Using CIDR, the biggest ISPs are allocated
large chunks of address space (usually with a subnet mask of
/19 or even smaller); the ISP's customers (often other, smaller
ISPs) are then allocated networks from the big ISP's pool. That
way, all the big ISP's customers (and their customers, and so
on) are accessible via 1 network route on the Internet. It is
expected that CIDR will keep the Internet happily in IP addresses
for the next few years at least. After that, IPv6, with 128
bit addresses, will be needed. Under IPv6, even sloppy address
allocation would comfortably allow a billion unique IP addresses
for every person on earth.
Name
resolution for TCP/IP
Name
resolution is a process that provides users with easy-to-remember
server names, instead of requiring them to use the numerical
IP addresses by which servers identify themselves on the TCP/IP
network. The name-resolution services are the DNS and WINS.
Domain
Name System(DNS)
DNS
is a hierarchical naming system used for locating computers
on the Internet and private TCP/IP networks.It is used to map
Internet domain and computer names into IP addresses and vice
versa. DNS works at the application layer and uses TCP and UDP
for transport. TCP is only used if returned data is truncated.
DNS was originally based on HOSTS files that were maintained
by a centralized Network Information Center. Today it is based
on a hierarchy of servers with a distributed hierarchical database
throughout the network or Internet. One or more DNS servers
are needed in most installations. DNS is required for Internet
e-mail; Web browsing, and Active Directory. DNS is also required
in domains with clients running Windows 2000. DNS is installed
automatically when you create a domain controller (or promote
a server to become a domain controller), unless the Windows
2000 software detects that a DNS server already exists for that
domain. (Alternatively, you can explicitly select DNS as a component
to install during or after Setup.)
DNS
Levels
DNS
is a hierarchical naming structure with the following levels:
- Root
designated by a dot (.).
- First
level - This indicates country or type of organization such
as "org", "com", and "net".
- Second
level - Indicates the organization name and can be purchased
for a yearly fee.
Notice
that the highest level of the domain is listed last. An example
of a domain name that you may be familiar with is: Microsoft.com.
DNS
Operation
DNS
Servers
On
the client side, a DNS resolver is used to send queries to DNS
servers. The resolver is normally part of a library routine
or it is built into the application. DNS uses zone files to
keep name and IP address database information for the internet
domain or hierarchial set of domains. Zones are a storage of
information in a file for a DNS domain or DNS subdomains (DNS
domains are not the same as Windows domains). DNS does not yet
support dynamic configuration but has been modified for Windows
systems to do so. Different aliases may be created by the administrator
for the same host. Three types of name servers as defined by
how it relates to the zone information:
- Primary
- Locally stored files exist on the name server database.
The master zone file copy is stored here.
- Secondary
- Gets data called a zone transfer from another server that
is the zone authority.
- Caching
Only - Caches name server information and does not contain
its own files.
A
primary and secondary name server should be used on a network.
When a zone is defined, some server must be configured to
be a master name server for the zone. There can be different
master name servers for different zones. The master server
provides copies of the zone information to the secondary DNS
server. Name servers can be configured to get information
from other name servers when the information is not found
in the local database. These types are forwarders and slaves.
Name servers as categorized by function:
- Master
- The zone authority that contains the master zone
files.
- Forwarders
- A name server that passes name resolution requests to
other name servers. This configuration is done on a per
server basis.
- Slaves
- Slave name servers are configured to use forwarders.
Queries
Query
types are:
- Inverse
- Getting the name from the IP address. These are used by
servers as a security check.
- Iterative
- Server gives its best answer. This type of inquiry is
sent from one server to another.
- Recursive
- Cannot refer the query to another name server.
Zone
Transfers
The
DNS zone file serial number is used to track DNS changes. The
notify function is used to initiate zone transfers. Zone transfer
types are:
- Full
- AXFR Query - Secondary server refresh interval expires
and it sends an AXFR query.
- Incremental
- IXFR query - Only new or updated entries are copied.
DNS
Zones
Possible
zones include:
- Forward
lookup zone - Name to IP address map.
- Reverse
lookup zone - IP address to name map.
- Standard
primary zone (primary zone) - A master copy of a forward
or reverse lookup zone.
- Standard
secondary zone (secondary zone)
DNS
Record types
- A
- Address record allowing a computer name to be translated
into an IP address. Each computer must have this record
for its IP address to be located. These names are not assigned
for clients that have dynamically assigned IP addresses,
but are a must for locating servers with static IP addresses.
- CNAME
- Canonical name allowing additional names or aliases
to be used to locate a computer.
- MX
- Mail Exchange server record. There may be several.
- NS
- Name server record. There may be several.
- PTR
- Pointer resource record.
- SOA
- Start of Authority record defines the authoritative server
and parameters for the DNS zone. These include timeout values,
name of responsible person.
- SRV
- Service locator resource record to map a service to servers
providing the service. Windows 2000 clients will use this
record to find a domain controller
DHCP
Dynamic
host configuration protocol is used to automatically assign
TCP/IP addresses to clients along with the correct subnet mask,
default gateway, and DNS server.
DHCP
Scopes
- Scope
- A range of IP addresses that the DHCP server can assign
to clients that are on one subnet.
- Superscope
- A range of IP addresses that span several subnets. The
DHCP server can assign these addresses to clients that are
on several subnets.
- Multicast
scope - A range of class D addresses from 224.0.0.0 to 239.255.255.255
that can be assigned to computers when they ask for them.
A multicast group is assigned to one IP address. Multicasting
can be used to send messages to a group of computers at
the same time with only one copy of the message. The Multicast
Address Dynamic Client Allocation Protocol (MADCAP) is used
to request a multicast address from a DHCP server.
There
are global and scope options.Global options apply to
all client computers.Scope options apply to specific
subnets or range of IP addresses.
Understanding
Windows Internet Naming System(WINS)
Provides
name resolution for clients running Windows NT and earlier versions
of Microsoft operating systems. With name resolution, users
can access servers by name, instead of having to use IP addresses
that are difficult to recognize and remember. The purpose of
WINS is to allow a NetBIOS name to be mapped to an IP address.
Therefore computers using WINS must be using NBT (NetBIOS over
TCP/IP). WINS was originally put in place to compensate for
a shortcoming of NetBEUI which is the fact that it is not routable.
Therefore on large Networks IP is used to transport NetBIOS
and rather than using broadcasts, information is sent to the
WINS server. WINS maps Windows computer names to IP addresses
but does not do name lookups based on IP addresses. The use
of Windows Explorer or NET commands invokes the NetBIOS interface.
NetBIOS names, if repeated on another domain that is on the
network, may cause a problem since there is no way to distinguish
NetBIOS names between two domains. Each computer, when booted,
sends a name registration broadcast. If there is no response,
the computer will use the name it registered. A NetBIOS broadcast
releases the computer name when the computer is shutdown gracefully.
WINS reduces this broadcast traffic when using NBT. The registration
and release is sent to the WINS server rather than being broadcast.
The clients have the IP address of the WINS server and they
are configured to use WINS before using NetBIOS broadcasts.
A backup WINS server may be available on the network for fault
tolerance.
Five
NBT Name Resolution Methods
- B-node
- broadcast - Uses UDP broadcast data grams. Default node
type.
- P-node
- Peer to peer - Uses a Net BIOS name server such as WINS.
If a WINS server is not available, broadcasts are not used
as a backup. The WINS IP address must be specified at each
client.
- M-node
- Mixed - Tries B-node, then P-node resolution.
- H-node
- Hybrid - Tries P-node, then B-node resolution. After this
attempt for Windows 2000, LMHOSTS and HOSTS files are used,
and then the DNS server is used.
- Microsoft
enhanced B-node - Checks address cache, which is loaded
from the LMHOSTS file when the system boots. After checking
address cache, a broadcast is sent, then the LMHOSTS file
is checked if broadcasting did not resolve the query.
NetBIOS
Names
On
the WINS server, there is a NetBIOS name for each service a
NetBIOS computer offers. This uses the 16th hidden character
of the NetBIOS names. Up to 25 records of groups, domain browsers,
and multihomed computers may be registered.
WINS
Proxy Agent
A
WINS proxy agent can be configured to act as a relay for non-WINS
clients. The WINS proxy agent can intercept client broadcast
requests, forward them to a WINS server and return the response.
It may also reply with the response without contacting the WINS
server if the required information is in its cache. One WINS
proxy is used on each subnet that has non-WINS clients. This
means that machines that are not using WINS (Even Windows machines
such as those without TCP/IP) can use a proxy agent to let them
find resources on other subnets. There should be a maximum of
two proxy agents per subnet. The agent must be a Windows based
client, not a server. When NetBIOSs names are registered, both
the proxy agent and the WINS server checks the name.
WINS
Replication
When
two WINS servers are configured to communicate with each other
replication occurs any time the data base on one of them changes.
Servers are configured as a push or pull partner. A server can
be both a push and pull partner. Push partners send update notices
when a database change is made. A pull partner asks push partners
for database entries more recent than their current listings.
Only changes are replicated. Pull servers are used across slow
links since pull requests can be set for specific times.
- A
pull server will pull updates when it is started, then at
chosen times thereafter.
- A
push partner will send updates when a change threshold is
reached. A threshold and update interval may be set.
Examining
your network with commands
Ping
PING
is used to check for a response from another computer on the
network. It can tell you a great deal of information about the
status of the network and the computers you are communicating
with. Ping returns different responses depending on the computer
in question. The responses are similar depending on the options
used. Ping uses IP to request a response from the host. It does
not use TCP .It takes its name from a submarine sonar search
- you send a short sound burst and listen for an echo - a ping
- coming back. In an IP network, `ping' sends a short data burst
- a single packet - and listens for a single packet in reply.
Since this tests the most basic function of an IP network (delivery
of single packet), it's easy to see how you can learn a lot
from some `pings'. To stop ping, type control-c. This terminates
the program and prints out a nice summary of the number of packets
transmitted, the number received, and the percentage of packets
lost, plus the minimum, average, and maximum round-trip times
of the packets.
NSLOOKUP
NSLOOKUP
is an application that facilitates looking up hostnames on the
network. It can reveal the IP address of a host or, using the
IP address, return the host name. It is very important when
troubleshooting problems on a network that you can verify the
components of the networking process. Nslookup allows this by
revealing details within the infrastructure.
NETSTAT
NETSTAT
is used to look up the various active connections within a computer.
It is helpful to understand what computers or networks you are
connected to. This allows you to further investigate problems.
One host may be responding well but another may be less responsive.
IPconfig
This
is a Microsoft windows NT, 2000 command. It is very useful in
determining what could be wrong with a network. This command
when used with the /all switch, reveal enormous amounts of troubleshooting
information within the system.
Traceroute
Traceroute
on Unix and Linux (or tracert in the Microsoft world) attempts
to trace the current network path to a destination.
Network
Operating Systems
Windows
NT
A
networking operating system designed using a Directory to manage
certain resources. NT's primary file system is NTFS. Provides
an inherently GUI console at the server. Clients - Windows NT
Workstation best serves Windows NT Server because of the common
NTFS file system and they are optimized to work best with each
other. However, Windows95/98, Windows for Workgroups, DOS, UNIX,
Macintosh, and even NetWare clients can be connected to a Windows
NT environment.
Windows
2000
A
product in Microsoft's Windows line of operating systems.
There are four versions of Windows 2000: Professional -- an
operating system for business desktop and laptop systems.
It is used to run software applications, connect to Internet
and intranet sites, and access files, printers, and network
resources. Server - both a Web server and an office server.
Windows 2000 Server lets users build Web applications and
connect to the Internet. Advanced Server - an operating for
line-of-business applications and e-commerce. It contains
all the functionality of the standard version of Windows 2000
Server, plus additional features for applications that require
higher levels of scalability and availability. Data Center
Server - developed to work in high-traffic computer networks,
it is designed for enterprises that need reliable high-end
drivers and software. It supports up to 32-way SMP and up
to 64 GB of physical memory.
Windows
XP
Windows
XP is the newest operating system from Microsoft. The release
of XP means that all the desktop versions are now built on the
Windows NT/2000 code base (rather than the shakier foundation
of Windows 95/98/ME). This has vastly simplified the range,
as well as bringing the stability of this code base to home
users for the first time. For anyone who runs Windows 3.1, 95,
98 or ME, it is strongly recommended as the benefits of XP will
be huge. XP also has "remote" technology, taken from Microsoft's
Terminal Server technology, with variations of it being included
in both Home and Professional editions. The user can allow a
remote helper to view their desktop, or optionally gain control
of the keyboard and mouse, in order to troubleshoot a problem.
Windows XP comes in two version, Home and Professional. The
company has focused on mobility for both editions, including
plug and play features for connecting to wireless networks.
The operating system also utilizes the 802.11x wireless security
standard.
Novell
NetWare
A
networking operating system designed using a bindery or Directory
Service to manage most resources. NetWare’s primary file system
is a combination of FAT (File Allocation Table) and DET (Directory
Entry Table). Provides an inherently text based and command
prompt console at the server.Novell NetWare works well with
most popular clients such as DOS, Windows 3.11, Windows 9x,
Windows NT Workstation.
UNIX
UNIX
is a command line operating system written in the C programming
language. GUI interface can be achieved by installing special
software such as X-Windows. Used mainly in a multi-user environment
on minicomputers. Several different version available and allows
a great deal of flexibility when performing network operations.
Many UNIX protocols are the standard for today’s Internet.
Linux
A
freely-distributable open source implementation of UNIX that
runs on a number of hardware platforms, including Intel and
Motorola microprocessors. It was developed mainly by Linus Torvalds.
Because it's free, and because it runs on many platforms, including
PCs, Macintoshes and Amigas, Linux has become extremely popular
over the last couple years. Linux is an extremely powerful Unix
operating system that is completely free. It has all the features
of commercial operating systems including true multitasking,
virtual memory, shared libraries, proper memory management and
TCP/IP networking. It runs on many different processors including
Intel x86, Motorola 68k series (Amiga and Atari), DEC Alpha,
Sun Sparc, Mips and Motorola PowerPC.
Sun
Solaris
Solaris
is a multiuser,multitasking operating systems developed and
sold by Sun Microsystems and it is one implementation of the
UNIX operating system that draws on both the SystemV(AT&T) and
Berkeley(BSD) systems. Its an extremely powerful enterprise
wide Network operating system having inherent support of mobile
computing,clustering technology,,Security innovations such as
Kerberos V5,IP Sec as well as inclusion of IPv6.
Maintaining
Your Network
Fault
Tolerance
In
order to secure a system against loss of valuable data, establish
some sort of fault tolerance program. This program will allow
recovery of data should there be a disk failure. RAID (Redundant
Array of Inexpensive Disks) is a method of disk configuration
that will assist in this goal.
RAID
Levels
Level
0-Disk Striping
Divides
data into 64k blocks and spreads it equally among all disks
in the array. It is not fault tolerant.
Level
1- Disk Mirroring
Duplicates
a partition on another physical disk.
Level
1- Disk Duplexing
Duplicates
a partition on another physical disk that is connected to another
Hard Drive Controller.
Level
2 Disk Striping w/ ECC
Data
blocks are broken up and distributed across all drives in array
with error checking.
Level
3 Disk Striping w/ ECC stored as parity
Data
blocks are broken up and distributed across all drives in array
with one drive dedicated to storing parity data.
Level
4 Disk Striping with large blocks
Complete
blocks of data are distributed across all drives in the array.
Level
5 Disk Striping with parity
Distributes
data and parity information across all disks in the array. The
data and the parity information are arranged so they are always
on separate disks. A parity stripe block exists for each row
across the disk. The parity stripe is used for disk reconstruction
in case of a failed disk. Supports a minimum of three disks
and a maximum of thirty-two disks
Backups
Types
of Backups
- Normal
- Saves files and folders and shows they were backed up
by clearing the archive bit.
- Copy
- Saves files and folders without clearing the archive bit.
- Incremental
- Saves files and folders that have been modified since
the last backup. The archive bit is cleared.
- Differential
- Saves files and folders that have been modified since
the last backup. The archive bit is not cleared.
- Daily
- Saves files and folders that have been changed that day.
The archive bit is not cleared.
Environmental
Factors
- Room conditions - It's important to setup the room
with normal humidity to prevent electrostatic discharge
(ESD). Air conditioning should be used to prevent the CPU
from overheating. Be sure to put the equipment in a secured
room to prevent someone from tampering with unsupervised
equipment during off hours.
- Building contents and personal effects - Consider
the effects of heat on electrical signals, electromagnetic
interference (EMI) from power lines or unshielded power
cables as well as TV and radio interference. A common source
of EMI is fluorescent lights, elevator motors, large generators,
and refrigerator magnets.
- Computer equipment- Computer equipment can affect
the unshielded data cables with electromagnetic interference
(EMI), such as monitor radiation or CPU power supplies.
If the computer equipment is faulty then the network components
may appear to have problems.
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